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Reduced Cooldowns
by Destruction
Author 
Destruction

Profession: Master Sorcerer
Level: 1550

Posts: 90
Reduced Cooldowns
Hi Guys,
My suggestion is reducing the cooldown times slightly.
On this server the regen speed is faster, the spawns are faster... But the spell cooldowns are same as RT? (If you're trying to keep it as close to RT as possible then the two above should also be altered to regular rates.)
I find that it's sometimes hard to deal enough damage to creatures before you start to get back spawns which waste more supplied and make it more risky. This is most apparent in INQ and POI as there are few players to aid with this these days.
I don't expect a drastic change but it would be nice to see a slight reduction in all cooldowns.
13.11.16 09:39:13
Chaac

Profession: Elder Druid
Level: 178

Posts: 3
Agreed
+1 on this, I think .5 seconds > 15 second cooldown reductions (on larger aoe spells) would be a great solution to this. Or maybe some sort of cooldown reduction stat at levels 100+ every 50-100 levels that reduce cooldowns by a percentage (global cooldown remains the same in all cases - since this isn't a "fast attack" server"
20.08.17 22:09:24
Leo Bunda

Profession: Elite Knight
Level: 737

Posts: 3
This with Exori Gran = Utter Annihilation.
21.08.17 09:18:11
Chaac

Profession: Elder Druid
Level: 178

Posts: 3
True... so for Exori Gran that already has a low-ish cooldown, it would be reduced by .5 > 1 second.
21.08.17 14:07:42
Zeal

Profession: Knight
Level: 71157

Posts: 169
I don't think there is a way to have cooldowns be reduced based on level. I will think about reducing all cooldowns by a small margin, though.
21.08.17 14:24:22


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