Reduced Cooldowns by Destruction | |
Author | |
Destruction Profession: Master Sorcerer Level: 1550 Posts: 90 | Reduced Cooldowns Hi Guys, My suggestion is reducing the cooldown times slightly. On this server the regen speed is faster, the spawns are faster... But the spell cooldowns are same as RT? (If you're trying to keep it as close to RT as possible then the two above should also be altered to regular rates.) I find that it's sometimes hard to deal enough damage to creatures before you start to get back spawns which waste more supplied and make it more risky. This is most apparent in INQ and POI as there are few players to aid with this these days. I don't expect a drastic change but it would be nice to see a slight reduction in all cooldowns. |
13.11.16 09:39:13 | |
Chaac Profession: Elder Druid Level: 178 Posts: 3 | Agreed +1 on this, I think .5 seconds > 15 second cooldown reductions (on larger aoe spells) would be a great solution to this. Or maybe some sort of cooldown reduction stat at levels 100+ every 50-100 levels that reduce cooldowns by a percentage (global cooldown remains the same in all cases - since this isn't a "fast attack" server" |
20.08.17 22:09:24 | |
Leo Bunda Profession: Elite Knight Level: 737 Posts: 3 | This with Exori Gran = Utter Annihilation. |
21.08.17 09:18:11 | |
Chaac Profession: Elder Druid Level: 178 Posts: 3 | True... so for Exori Gran that already has a low-ish cooldown, it would be reduced by .5 > 1 second. |
21.08.17 14:07:42 | |
Zeal Profession: Knight Level: 71157 Posts: 169 | I don't think there is a way to have cooldowns be reduced based on level. I will think about reducing all cooldowns by a small margin, though. |
21.08.17 14:24:22 |